monospace.studio
Exabyte / Mat3ra — platform onboarding for organizations and universities

Case 03 · Exabyte / Mat3ra · Pre-Oracle

Designing the platform when the product is a research tool

Solo design lead in a 4-person startup, I reframed Exabyte from a single tool into a platform onboarding organizations and universities — fixing the IA, moving to a Google-system foundation, and giving scientists a UI that matched the way they actually worked.

Role

Solo Design Lead

Team

1 designer in a 4-person startup

Scope

End-to-end UX · IA · Visual · Move to Material · Onboarding for orgs and universities

Status

shipped

Context

Exabyte, later Mat3ra, is a material-science platform for simulating synthetic materials through atom-by-atom crystal lattice models and computational workflows. The product was scientifically deep: users were scientists in universities and corporate R&D labs, and a poor interaction model could mean wasted setup time before expensive computation.

The company had a bigger ambition than a single expert tool. It needed to become a platform that organisations could onboard into, search across, compare materials within, and use as part of a repeatable research workflow. The IA, navigation, and visual language had not caught up to that shift.

Role & team

I was the solo design lead inside a 4-person startup team. I owned UX, UI, IA, visual direction, prototypes, and design handoff end-to-end, reporting to the founders and working directly with engineering.

What I led

I led three repositionings:

  • Discovery and reframing: I moved the mental model from "a tool you log into" to "a platform that onboards an organisation." That changed the default actions, first-run experience, account model, and IA root.
  • IA, search, and navigation: I rebuilt the navigation around scientists' actual workflows: finding materials, comparing candidates, configuring simulations, reviewing results, and returning to previous research states.
  • Move to Material: I adopted Google's Material foundation rather than continue maintaining a bespoke language at startup scale. That freed design time for the product-specific complexity: computation setup, simulation results, organisation administration, and scientific search.

Process — three acts

Act I — Discovery

I started with field-study work: identifying the principal users, interviewing scientists, mapping their needs into flows, and comparing the actual research workflow with the product's assumed workflow. The output included personas, an information-architecture schema, and principal user flows for the founders and engineering team.

Working persona sheets — principal users of the platform
Information architecture — application map, second iteration
Principal user flows — research workflow mapped end-to-end

The key move was to treat onboarding as part of scientific work, not as a generic account setup problem. A university lab, a corporate R&D group, and an individual scientist needed different defaults, permissions, and paths into the same computational system.

Act II — IA + system

I rebuilt the IA, redesigned search and navigation, adopted Material, and produced detailed mobile and desktop prototypes. The legacy archive includes wireframes for 200+ screens, covering platform onboarding, material search, comparison, compute setup, dashboards, help, and mobile views.
Navigation patterns — global and contextual nav across the platform
Mobile prototypes — research surfaces designed for tablet and phone
Desktop prototypes — the main research workspace

Search became especially important. I worked through standard search and a smarter scoring model that could surface better materials from Exabyte's own algorithmic understanding, so the product could help scientists narrow the field before committing to deeper analysis.

Search — standard query and result patterns
Smart search — intelligence-assisted material discovery

Act III — Scale and handoff

The handoff focused on patterns the small engineering team could extend without me in the room. I documented the new IA, left design files and prototypes, and designed core surfaces around reusable Material patterns so the team could keep shipping without maintaining a fragile bespoke UI system.

One important surface was a single-page Material Editor: a workspace with live results and guided pre-rendering cues, designed to help users understand whether a material setup was worth running before spending compute on a full analysis.

Material Editor — full-screen, intelligence-assisted, with live results
3D crystal-lattice visualisation — the scientific subject of the product, made legible inside the UI
The live product is at mat3ra.com.

Outcome

  • Platform reframe: repositioned the product narrative from tool to platform for organisations, universities, and research teams.
  • IA and navigation: shipped a new information architecture, search model, and navigation structure around scientific workflows.
  • Product surface: produced 200+ mobile and desktop wireframes across onboarding, dashboards, material search, comparison, compute, and help flows.
  • System focus: moved the UI onto Material so the startup could spend more attention on domain-specific product problems.
  • Future-facing work: explored AI and scientific-computing UI ideas early, including guided search and natural-language style interaction concepts.

What I'd do differently

I would move even faster toward full Material adoption. At the time, I kept more bespoke visual identity in the system because the product had a distinctive scientific domain and I wanted it to feel owned. In hindsight, the sharper startup move was to standardise the commodity layer earlier, then spend the creative energy on the hard parts only Exabyte had: scientific search, simulation setup, comparison, and compute-aware decision support.

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